GdkPixbuf.PixbufAnimationIter¶
| Subclasses: | GdkPixbuf.PixbufSimpleAnimIter | 
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Methods¶
| Inherited: | GObject.Object (37) | 
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| Structs: | GObject.ObjectClass (5) | 
| advance(current_time) | |
| get_delay_time() | |
| get_pixbuf() | |
| on_currently_loading_frame() | 
Virtual Methods¶
| Inherited: | GObject.Object (7) | 
|---|
Properties¶
None
Signals¶
| Inherited: | GObject.Object (1) | 
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Fields¶
| Inherited: | GObject.Object (1) | 
|---|
Class Details¶
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class GdkPixbuf.PixbufAnimationIter(**kwargs)¶
- Bases: - GObject.Object- Abstract: - No - An opaque struct representing an iterator which points to a certain position in an animation. - 
advance(current_time)[source]¶
- Parameters: - current_time ( - GLib.TimeValor- None) – current time- Returns: - Trueif the image may need updating- Return type: - bool- Possibly advances an animation to a new frame. Chooses the frame based on the start time passed to - GdkPixbuf.PixbufAnimation.get_iter().- current_time would normally come from - GLib.get_current_time(), and must be greater than or equal to the time passed to- GdkPixbuf.PixbufAnimation.get_iter(), and must increase or remain unchanged each time- GdkPixbuf.PixbufAnimationIter.get_pixbuf() is called. That is, you can’t go backward in time; animations only play forward.- As a shortcut, pass - Nonefor the current time and- GLib.get_current_time() will be invoked on your behalf. So you only need to explicitly pass current_time if you’re doing something odd like playing the animation at double speed.- If this function returns - False, there’s no need to update the animation display, assuming the display had been rendered prior to advancing; if- True, you need to call- GdkPixbuf.PixbufAnimationIter.get_pixbuf() and update the display with the new pixbuf.
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get_delay_time()[source]¶
- Returns: - delay time in milliseconds (thousandths of a second) - Return type: - int- Gets the number of milliseconds the current pixbuf should be displayed, or -1 if the current pixbuf should be displayed forever. - GLib.timeout_add() conveniently takes a timeout in milliseconds, so you can use a timeout to schedule the next update.- Note that some formats, like GIF, might clamp the timeout values in the image file to avoid updates that are just too quick. The minimum timeout for GIF images is currently 20 milliseconds. 
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get_pixbuf()[source]¶
- Returns: - the pixbuf to be displayed - Return type: - GdkPixbuf.Pixbuf- Gets the current pixbuf which should be displayed; the pixbuf might not be the same size as the animation itself ( - GdkPixbuf.PixbufAnimation.get_width(),- GdkPixbuf.PixbufAnimation.get_height()). This pixbuf should be displayed for- GdkPixbuf.PixbufAnimationIter.get_delay_time() milliseconds. The caller of this function does not own a reference to the returned pixbuf; the returned pixbuf will become invalid when the iterator advances to the next frame, which may happen anytime you call- GdkPixbuf.PixbufAnimationIter.advance(). Copy the pixbuf to keep it (don’t just add a reference), as it may get recycled as you advance the iterator.
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on_currently_loading_frame()[source]¶
- Returns: - Trueif the frame we’re on is partially loaded, or the last frame- Return type: - bool- Used to determine how to respond to the area_updated signal on - GdkPixbuf.PixbufLoaderwhen loading an animation. area_updated is emitted for an area of the frame currently streaming in to the loader. So if you’re on the currently loading frame, you need to redraw the screen for the updated area.
 
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