Gio.Action¶
| Implementations: | |
|---|---|
Gio.PropertyAction, Gio.SimpleAction |
|
Methods¶
| class | name_is_valid (action_name) |
| class | parse_detailed_name (detailed_name) |
| class | print_detailed_name (action_name, target_value) |
activate (parameter) |
|
change_state (value) |
|
get_enabled () |
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get_name () |
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get_parameter_type () |
|
get_state () |
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get_state_hint () |
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get_state_type () |
Virtual Methods¶
do_activate (parameter) |
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do_change_state (value) |
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do_get_enabled () |
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do_get_name () |
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do_get_parameter_type () |
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do_get_state () |
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do_get_state_hint () |
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do_get_state_type () |
Properties¶
| Name | Type | Flags | Short Description |
|---|---|---|---|
enabled |
bool |
r | If the action can be activated |
name |
str |
r | The name used to invoke the action |
parameter-type |
GLib.VariantType |
r | The type of GLib.Variant passed to activate() |
state |
GLib.Variant |
r | The state the action is in |
state-type |
GLib.VariantType |
r | The type of the state kept by the action |
Signals¶
None
Fields¶
None
Class Details¶
-
class
Gio.Action¶ Bases: GObject.GInterfaceStructure: Gio.ActionInterfaceGio.Actionrepresents a single named action.The main interface to an action is that it can be activated with
Gio.Action.activate(). This results in the ‘activate’ signal being emitted. An activation has aGLib.Variantparameter (which may beNone). The correct type for the parameter is determined by a static parameter type (which is given at construction time).An action may optionally have a state, in which case the state may be set with
Gio.Action.change_state(). This call takes aGLib.Variant. The correct type for the state is determined by a static state type (which is given at construction time).The state may have a hint associated with it, specifying its valid range.
Gio.Actionis merely the interface to the concept of an action, as described above. Various implementations of actions exist, includingGio.SimpleAction.In all cases, the implementing class is responsible for storing the name of the action, the parameter type, the enabled state, the optional state type and the state and emitting the appropriate signals when these change. The implementor is responsible for filtering calls to
Gio.Action.activate() andGio.Action.change_state() for type safety and for the state being enabled.Probably the only useful thing to do with a
Gio.Actionis to put it inside of aGio.SimpleActionGroup.-
classmethod
name_is_valid(action_name)[source]¶ Parameters: action_name ( str) – a potential action nameReturns: Trueif action_name is validReturn type: boolChecks if action_name is valid.
action_name is valid if it consists only of alphanumeric characters, plus ‘-’ and ‘.’. The empty string is not a valid action name.
It is an error to call this function with a non-utf8 action_name. action_name must not be
None.New in version 2.38.
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classmethod
parse_detailed_name(detailed_name)[source]¶ Parameters: detailed_name ( str) – a detailed action nameRaises: GLib.ErrorReturns: Trueif successful, elseFalsewith error setaction_name: the action name target_value: the target value, or Nonefor no targetReturn type: ( bool, action_name:str, target_value:GLib.Variant)Parses a detailed action name into its separate name and target components.
Detailed action names can have three formats.
The first format is used to represent an action name with no target value and consists of just an action name containing no whitespace nor the characters ‘:’, ‘(’ or ‘)’. For example: “app.action”.
The second format is used to represent an action with a target value that is a non-empty string consisting only of alphanumerics, plus ‘-’ and ‘.’. In that case, the action name and target value are separated by a double colon (“::”). For example: “app.action::target”.
The third format is used to represent an action with any type of target value, including strings. The target value follows the action name, surrounded in parens. For example: “app.action(42)”. The target value is parsed using
GLib.Variant.parse(). If a tuple-typed value is desired, it must be specified in the same way, resulting in two sets of parens, for example: “app.action((1,2,3))”. A string target can be specified this way as well: “app.action(‘target’)”. For strings, this third format must be used if * target value is empty or contains characters other than alphanumerics, ‘-’ and ‘.’.New in version 2.38.
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classmethod
print_detailed_name(action_name, target_value)[source]¶ Parameters: - action_name (
str) – a valid action name - target_value (
GLib.VariantorNone) – aGLib.Varianttarget value, orNone
Returns: a detailed format string
Return type: Formats a detailed action name from action_name and target_value.
It is an error to call this function with an invalid action name.
This function is the opposite of
Gio.Action.parse_detailed_name(). It will produce a string that can be parsed back to the action_name and target_value by that function.See that function for the types of strings that will be printed by this function.
New in version 2.38.
- action_name (
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activate(parameter)[source]¶ Parameters: parameter ( GLib.VariantorNone) – the parameter to the activationActivates the action.
parameter must be the correct type of parameter for the action (ie: the parameter type given at construction time). If the parameter type was
Nonethen parameter must also beNone.If the parameter
GLib.Variantis floating, it is consumed.New in version 2.28.
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change_state(value)[source]¶ Parameters: value ( GLib.Variant) – the new stateRequest for the state of self to be changed to value.
The action must be stateful and value must be of the correct type. See
Gio.Action.get_state_type().This call merely requests a change. The action may refuse to change its state or may change its state to something other than value. See
Gio.Action.get_state_hint().If the value
GLib.Variantis floating, it is consumed.New in version 2.30.
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get_enabled()[source]¶ Returns: whether the action is enabled Return type: boolChecks if self is currently enabled.
An action must be enabled in order to be activated or in order to have its state changed from outside callers.
New in version 2.28.
-
get_name()[source]¶ Returns: the name of the action Return type: strQueries the name of self.
New in version 2.28.
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get_parameter_type()[source]¶ Returns: the parameter type Return type: GLib.VariantTypeorNoneQueries the type of the parameter that must be given when activating self.
When activating the action using
Gio.Action.activate(), theGLib.Variantgiven to that function must be of the type returned by this function.In the case that this function returns
None, you must not give anyGLib.Variant, butNoneinstead.New in version 2.28.
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get_state()[source]¶ Returns: the current state of the action Return type: GLib.VariantQueries the current state of self.
If the action is not stateful then
Nonewill be returned. If the action is stateful then the type of the return value is the type given byGio.Action.get_state_type().The return value (if non-
None) should be freed withGLib.Variant.unref() when it is no longer required.New in version 2.28.
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get_state_hint()[source]¶ Returns: the state range hint Return type: GLib.VariantorNoneRequests a hint about the valid range of values for the state of self.
If
Noneis returned it either means that the action is not stateful or that there is no hint about the valid range of values for the state of the action.If a
GLib.Variantarray is returned then each item in the array is a possible value for the state. If aGLib.Variantpair (ie: two-tuple) is returned then the tuple specifies the inclusive lower and upper bound of valid values for the state.In any case, the information is merely a hint. It may be possible to have a state value outside of the hinted range and setting a value within the range may fail.
The return value (if non-
None) should be freed withGLib.Variant.unref() when it is no longer required.New in version 2.28.
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get_state_type()[source]¶ Returns: the state type, if the action is stateful Return type: GLib.VariantTypeorNoneQueries the type of the state of self.
If the action is stateful (e.g. created with
Gio.SimpleAction.new_stateful()) then this function returns theGLib.VariantTypeof the state. This is the type of the initial value given as the state. All calls toGio.Action.change_state() must give aGLib.Variantof this type andGio.Action.get_state() will return aGLib.Variantof the same type.If the action is not stateful (e.g. created with
Gio.SimpleAction.new()) then this function will returnNone. In that case,Gio.Action.get_state() will returnNoneand you must not callGio.Action.change_state().New in version 2.28.
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do_activate(parameter) virtual¶ Parameters: parameter ( GLib.VariantorNone) – the parameter to the activationActivates the action.
parameter must be the correct type of parameter for the action (ie: the parameter type given at construction time). If the parameter type was
Nonethen parameter must also beNone.If the parameter
GLib.Variantis floating, it is consumed.New in version 2.28.
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do_change_state(value) virtual¶ Parameters: value ( GLib.Variant) – the new stateRequest for the state of action to be changed to value.
The action must be stateful and value must be of the correct type. See
Gio.Action.get_state_type().This call merely requests a change. The action may refuse to change its state or may change its state to something other than value. See
Gio.Action.get_state_hint().If the value
GLib.Variantis floating, it is consumed.New in version 2.30.
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do_get_enabled() virtual¶ Returns: whether the action is enabled Return type: boolChecks if action is currently enabled.
An action must be enabled in order to be activated or in order to have its state changed from outside callers.
New in version 2.28.
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do_get_name() virtual¶ Returns: the name of the action Return type: strQueries the name of action.
New in version 2.28.
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do_get_parameter_type() virtual¶ Returns: the parameter type Return type: GLib.VariantTypeorNoneQueries the type of the parameter that must be given when activating action.
When activating the action using
Gio.Action.activate(), theGLib.Variantgiven to that function must be of the type returned by this function.In the case that this function returns
None, you must not give anyGLib.Variant, butNoneinstead.New in version 2.28.
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do_get_state() virtual¶ Returns: the current state of the action Return type: GLib.VariantQueries the current state of action.
If the action is not stateful then
Nonewill be returned. If the action is stateful then the type of the return value is the type given byGio.Action.get_state_type().The return value (if non-
None) should be freed withGLib.Variant.unref() when it is no longer required.New in version 2.28.
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do_get_state_hint() virtual¶ Returns: the state range hint Return type: GLib.VariantorNoneRequests a hint about the valid range of values for the state of action.
If
Noneis returned it either means that the action is not stateful or that there is no hint about the valid range of values for the state of the action.If a
GLib.Variantarray is returned then each item in the array is a possible value for the state. If aGLib.Variantpair (ie: two-tuple) is returned then the tuple specifies the inclusive lower and upper bound of valid values for the state.In any case, the information is merely a hint. It may be possible to have a state value outside of the hinted range and setting a value within the range may fail.
The return value (if non-
None) should be freed withGLib.Variant.unref() when it is no longer required.New in version 2.28.
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do_get_state_type() virtual¶ Returns: the state type, if the action is stateful Return type: GLib.VariantTypeorNoneQueries the type of the state of action.
If the action is stateful (e.g. created with
Gio.SimpleAction.new_stateful()) then this function returns theGLib.VariantTypeof the state. This is the type of the initial value given as the state. All calls toGio.Action.change_state() must give aGLib.Variantof this type andGio.Action.get_state() will return aGLib.Variantof the same type.If the action is not stateful (e.g. created with
Gio.SimpleAction.new()) then this function will returnNone. In that case,Gio.Action.get_state() will returnNoneand you must not callGio.Action.change_state().New in version 2.28.
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classmethod
Property Details¶
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Gio.Action.props.enabled¶ Name: enabledType: boolDefault Value: TrueFlags: READABLEIf action is currently enabled.
If the action is disabled then calls to
Gio.Action.activate() andGio.Action.change_state() have no effect.New in version 2.28.
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Gio.Action.props.name¶ Name: nameType: strDefault Value: NoneFlags: READABLEThe name of the action. This is mostly meaningful for identifying the action once it has been added to a
Gio.ActionGroup. It is immutable.New in version 2.28.
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Gio.Action.props.parameter_type¶ Name: parameter-typeType: GLib.VariantTypeDefault Value: NoneFlags: READABLEThe type of the parameter that must be given when activating the action. This is immutable, and may be
Noneif no parameter is needed when activating the action.New in version 2.28.
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Gio.Action.props.state¶ Name: stateType: GLib.VariantDefault Value: NoneFlags: READABLEThe state of the action, or
Noneif the action is stateless.New in version 2.28.
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Gio.Action.props.state_type¶ Name: state-typeType: GLib.VariantTypeDefault Value: NoneFlags: READABLEThe
GLib.VariantTypeof the state that the action has, orNoneif the action is stateless. This is immutable.New in version 2.28.