Gio.InputMessage¶
Fields¶
| Name | Type | Access | Description | 
|---|---|---|---|
| address | Gio.SocketAddress | r/w | return location for a Gio.SocketAddress, orNone | 
| bytes_received | int | r/w | will be set to the number of bytes that have been received | 
| control_messages | [ Gio.SocketControlMessage] | r/w | return location for a caller-allocated array of Gio.SocketControlMessages, orNone | 
| flags | int | r/w | collection of Gio.SocketMsgFlagsfor the received message, outputted by the call | 
| num_control_messages | int | r/w | return location for the number of elements in control_messages | 
| num_vectors | int | r/w | the number of input vectors pointed to by vectors | 
| vectors | [ Gio.InputVector] | r/w | pointer to an array of input vectors | 
Methods¶
None
Details¶
- 
class Gio.InputMessage¶
- Structure used for scatter/gather data input when receiving multiple messages or packets in one go. You generally pass in an array of empty - Gio.InputVectorsand the operation will use all the buffers as if they were one buffer, and will set bytes_received to the total number of bytes received across all- Gio.InputVectors.- This structure closely mirrors - struct mmsghdrand- struct msghdrfrom the POSIX sockets API (see- man 2 recvmmsg).- If address is non- - Nonethen it is set to the source address the message was received from, and the caller must free it afterwards.- If control_messages is non- - Nonethen it is set to an array of control messages received with the message (if any), and the caller must free it afterwards. num_control_messages is set to the number of elements in this array, which may be zero.- Flags relevant to this message will be returned in flags. For example, - MSG_EORor- MSG_TRUNC.- New in version 2.48.