Gio.NetworkMonitor¶
| Implementations: | |
|---|---|
| None | |
Methods¶
| class | get_default() | 
| can_reach(connectable, cancellable) | |
| can_reach_async(connectable, cancellable, callback, *user_data) | |
| can_reach_finish(result) | |
| get_connectivity() | |
| get_network_available() | |
| get_network_metered() | 
Virtual Methods¶
| do_can_reach(connectable, cancellable) | |
| do_can_reach_async(connectable, cancellable, callback, *user_data) | |
| do_can_reach_finish(result) | |
| do_network_changed(network_available) | 
Properties¶
| Name | Type | Flags | Short Description | 
|---|---|---|---|
| connectivity | Gio.NetworkConnectivity | r | Level of network connectivity | 
| network-available | bool | r | Whether the network is available | 
| network-metered | bool | r | Whether the network is metered | 
Signals¶
| Name | Short Description | 
|---|---|
| network-changed | Emitted when the network configuration changes. | 
Fields¶
None
Class Details¶
- 
class Gio.NetworkMonitor¶
- Bases: - GObject.GInterface- Structure: - Gio.NetworkMonitorInterface- Gio.NetworkMonitorprovides an easy-to-use cross-platform API for monitoring network connectivity. On Linux, the available implementations are based on the kernel’s netlink interface and on NetworkManager.- There is also an implementation for use inside Flatpak sandboxes. - New in version 2.32. - 
classmethod get_default()[source]¶
- Returns: - a - Gio.NetworkMonitor- Return type: - Gio.NetworkMonitor- Gets the default - Gio.NetworkMonitorfor the system.- New in version 2.32. 
 - 
can_reach(connectable, cancellable)[source]¶
- Parameters: - connectable (Gio.SocketConnectable) – aGio.SocketConnectable
- cancellable (Gio.CancellableorNone) – aGio.Cancellable, orNone
 - Raises: - Returns: - Return type: - Attempts to determine whether or not the host pointed to by connectable can be reached, without actually trying to connect to it. - This may return - Trueeven when- Gio.NetworkMonitor- :network-availableis- False, if, for example, self can determine that connectable refers to a host on a local network.- If self believes that an attempt to connect to connectable will succeed, it will return - True. Otherwise, it will return- Falseand set error to an appropriate error (such as- Gio.IOErrorEnum.HOST_UNREACHABLE).- Note that although this does not attempt to connect to connectable, it may still block for a brief period of time (eg, trying to do multicast DNS on the local network), so if you do not want to block, you should use - Gio.NetworkMonitor.can_reach_async().- New in version 2.32. 
- connectable (
 - 
can_reach_async(connectable, cancellable, callback, *user_data)[source]¶
- Parameters: - connectable (Gio.SocketConnectable) – aGio.SocketConnectable
- cancellable (Gio.CancellableorNone) – aGio.Cancellable, orNone
- callback (Gio.AsyncReadyCallbackorNone) – aGio.AsyncReadyCallbackto call when the request is satisfied
- user_data (objectorNone) – the data to pass to callback function
 - Asynchronously attempts to determine whether or not the host pointed to by connectable can be reached, without actually trying to connect to it. - For more details, see - Gio.NetworkMonitor.can_reach().- When the operation is finished, callback will be called. You can then call - Gio.NetworkMonitor.can_reach_finish() to get the result of the operation.
- connectable (
 - 
can_reach_finish(result)[source]¶
- Parameters: - result ( - Gio.AsyncResult) – a- Gio.AsyncResult- Raises: - GLib.Error- Returns: - Trueif network is reachable,- Falseif not.- Return type: - bool- Finishes an async network connectivity test. See - Gio.NetworkMonitor.can_reach_async().
 - 
get_connectivity()[source]¶
- Returns: - the network connectivity state - Return type: - Gio.NetworkConnectivity- Gets a more detailed networking state than - Gio.NetworkMonitor.get_network_available().- If - Gio.NetworkMonitor- :network-availableis- False, then the connectivity state will be- Gio.NetworkConnectivity.LOCAL.- If - Gio.NetworkMonitor- :network-availableis- True, then the connectivity state will be- Gio.NetworkConnectivity.FULL(if there is full Internet connectivity),- Gio.NetworkConnectivity.LIMITED(if the host has a default route, but appears to be unable to actually reach the full Internet), or- Gio.NetworkConnectivity.PORTAL(if the host is trapped behind a “captive portal” that requires some sort of login or acknowledgement before allowing full Internet access).- Note that in the case of - Gio.NetworkConnectivity.LIMITEDand- Gio.NetworkConnectivity.PORTAL, it is possible that some sites are reachable but others are not. In this case, applications can attempt to connect to remote servers, but should gracefully fall back to their “offline” behavior if the connection attempt fails.- New in version 2.44. 
 - 
get_network_available()[source]¶
- Returns: - whether the network is available - Return type: - bool- Checks if the network is available. “Available” here means that the system has a default route available for at least one of IPv4 or IPv6. It does not necessarily imply that the public Internet is reachable. See - Gio.NetworkMonitor- :network-availablefor more details.- New in version 2.32. 
 - 
get_network_metered()[source]¶
- Returns: - whether the connection is metered - Return type: - bool- Checks if the network is metered. See - Gio.NetworkMonitor- :network-meteredfor more details.- New in version 2.46. 
 - 
do_can_reach(connectable, cancellable) virtual¶
- Parameters: - connectable (Gio.SocketConnectable) – aGio.SocketConnectable
- cancellable (Gio.CancellableorNone) – aGio.Cancellable, orNone
 - Returns: - Return type: - Attempts to determine whether or not the host pointed to by connectable can be reached, without actually trying to connect to it. - This may return - Trueeven when- Gio.NetworkMonitor- :network-availableis- False, if, for example, monitor can determine that connectable refers to a host on a local network.- If monitor believes that an attempt to connect to connectable will succeed, it will return - True. Otherwise, it will return- Falseand set error to an appropriate error (such as- Gio.IOErrorEnum.HOST_UNREACHABLE).- Note that although this does not attempt to connect to connectable, it may still block for a brief period of time (eg, trying to do multicast DNS on the local network), so if you do not want to block, you should use - Gio.NetworkMonitor.can_reach_async().- New in version 2.32. 
- connectable (
 - 
do_can_reach_async(connectable, cancellable, callback, *user_data) virtual¶
- Parameters: - connectable (Gio.SocketConnectable) – aGio.SocketConnectable
- cancellable (Gio.CancellableorNone) – aGio.Cancellable, orNone
- callback (Gio.AsyncReadyCallbackorNone) – aGio.AsyncReadyCallbackto call when the request is satisfied
- user_data (objectorNone) – the data to pass to callback function
 - Asynchronously attempts to determine whether or not the host pointed to by connectable can be reached, without actually trying to connect to it. - For more details, see - Gio.NetworkMonitor.can_reach().- When the operation is finished, callback will be called. You can then call - Gio.NetworkMonitor.can_reach_finish() to get the result of the operation.
- connectable (
 - 
do_can_reach_finish(result) virtual¶
- Parameters: - result ( - Gio.AsyncResult) – a- Gio.AsyncResult- Returns: - Trueif network is reachable,- Falseif not.- Return type: - bool- Finishes an async network connectivity test. See - Gio.NetworkMonitor.can_reach_async().
 
- 
classmethod 
Signal Details¶
- 
Gio.NetworkMonitor.signals.network_changed(network_monitor, network_available)¶
- Signal Name: - network-changed- Flags: - Parameters: - network_monitor (Gio.NetworkMonitor) – The object which received the signal
- network_available (bool) – the current value ofGio.NetworkMonitor:network-available
 - Emitted when the network configuration changes. - New in version 2.32. 
- network_monitor (
Property Details¶
- 
Gio.NetworkMonitor.props.connectivity¶
- Name: - connectivity- Type: - Gio.NetworkConnectivity- Default Value: - Gio.NetworkConnectivity.FULL- Flags: - READABLE- More detailed information about the host’s network connectivity. See - Gio.NetworkMonitor.get_connectivity() and- Gio.NetworkConnectivityfor more details.- New in version 2.44. 
- 
Gio.NetworkMonitor.props.network_available¶
- Name: - network-available- Type: - bool- Default Value: - False- Flags: - READABLE- Whether the network is considered available. That is, whether the system has a default route for at least one of IPv4 or IPv6. - Real-world networks are of course much more complicated than this; the machine may be connected to a wifi hotspot that requires payment before allowing traffic through, or may be connected to a functioning router that has lost its own upstream connectivity. Some hosts might only be accessible when a VPN is active. Other hosts might only be accessible when the VPN is not active. Thus, it is best to use - Gio.NetworkMonitor.can_reach() or- Gio.NetworkMonitor.can_reach_async() to test for reachability on a host-by-host basis. (On the other hand, when the property is- False, the application can reasonably expect that no remote hosts at all are reachable, and should indicate this to the user in its UI.)- See also - Gio.NetworkMonitor- ::network-changed.- New in version 2.32. 
- 
Gio.NetworkMonitor.props.network_metered¶
- Name: - network-metered- Type: - bool- Default Value: - False- Flags: - READABLE- Whether the network is considered metered. That is, whether the system has traffic flowing through the default connection that is subject to limitations set by service providers. For example, traffic might be billed by the amount of data transmitted, or there might be a quota on the amount of traffic per month. This is typical with tethered connections (3G and 4G) and in such situations, bandwidth intensive applications may wish to avoid network activity where possible if it will cost the user money or use up their limited quota. - If more information is required about specific devices then the system network management API should be used instead (for example, NetworkManager or ConnMan). - If this information is not available then no networks will be marked as metered. - See also - Gio.NetworkMonitor- :network-available.- New in version 2.46.