Gio.Resource¶
Fields¶
None
Methods¶
| class | load (filename) |
| class | new_from_data (data) |
enumerate_children (path, lookup_flags) |
|
get_info (path, lookup_flags) |
|
lookup_data (path, lookup_flags) |
|
open_stream (path, lookup_flags) |
|
ref () |
|
unref () |
Details¶
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class
Gio.Resource¶ Applications and libraries often contain binary or textual data that is really part of the application, rather than user data. For instance #GtkBuilder .ui files, splashscreen images,
Gio.Menumarkup XML, CSS files, icons, etc. These are often shipped as files in$datadir/appname, or manually included as literal strings in the code.The
Gio.ResourceAPI and the glib-compile-resources program provide a convenient and efficient alternative to this which has some nice properties. You maintain the files as normal files, so its easy to edit them, but during the build the files are combined into a binary bundle that is linked into the executable. This means that loading the resource files are efficient (as they are already in memory, shared with other instances) and simple (no need to check for things like I/O errors or locate the files in the filesystem). It also makes it easier to create relocatable applications.Resource files can also be marked as compressed. Such files will be included in the resource bundle in a compressed form, but will be automatically uncompressed when the resource is used. This is very useful e.g. for larger text files that are parsed once (or rarely) and then thrown away.
Resource files can also be marked to be preprocessed, by setting the value of the
preprocessattribute to a comma-separated list of preprocessing options. The only options currently supported are:xml-stripblankswhich will use the xmllint command to strip ignorable whitespace from the XML file. For this to work, theXMLLINTenvironment variable must be set to the full path to the xmllint executable, or xmllint must be in thePATH; otherwise the preprocessing step is skipped.to-pixdatawhich will use the gdk-pixbuf-pixdata command to convert images to the GdkPixdata format, which allows you to create pixbufs directly using the data inside the resource file, rather than an (uncompressed) copy of it. For this, the gdk-pixbuf-pixdata program must be in the PATH, or theGDK_PIXBUF_PIXDATAenvironment variable must be set to the full path to the gdk-pixbuf-pixdata executable; otherwise the resource compiler will abort.json-stripblankswhich will use thejson-glib-formatcommand to strip ignorable whitespace from the JSON file. For this to work, theJSON_GLIB_FORMATenvironment variable must be set to the full path to thejson-glib-formatexecutable, or it must be in thePATH; otherwise the preprocessing step is skipped. In addition, at least version 1.6 ofjson-glib-formatis required.Resource files will be exported in the
Gio.Resourcenamespace using the combination of the givenprefixand the filename from thefileelement. Thealiasattribute can be used to alter the filename to expose them at a different location in the resource namespace. Typically, this is used to include files from a different source directory without exposing the source directory in the resource namespace, as in the example below.Resource bundles are created by the glib-compile-resources program which takes an XML file that describes the bundle, and a set of files that the XML references. These are combined into a binary resource bundle.
An example resource description:
<?xml version="1.0" encoding="UTF-8"?> <gresources> <gresource prefix="/org/gtk/Example"> <file>data/splashscreen.png</file> <file compressed="true">dialog.ui</file> <file preprocess="xml-stripblanks">menumarkup.xml</file> <file alias="example.css">data/example.css</file> </gresource> </gresources>This will create a resource bundle with the following files:
/org/gtk/Example/data/splashscreen.png /org/gtk/Example/dialog.ui /org/gtk/Example/menumarkup.xml /org/gtk/Example/example.css
Note that all resources in the process share the same namespace, so use Java-style path prefixes (like in the above example) to avoid conflicts.
You can then use glib-compile-resources to compile the XML to a binary bundle that you can load with
Gio.Resource.load(). However, its more common to use the –generate-source and –generate-header arguments to create a source file and header to link directly into your application. This will generateget_resource(),register_resource()andunregister_resource()functions, prefixed by the--c-nameargument passed to glib-compile-resources.get_resource()returns the generatedGio.Resourceobject. The register and unregister functions register the resource so its files can be accessed usingGio.resources_lookup_data().Once a
Gio.Resourcehas been created and registered all the data in it can be accessed globally in the process by using API calls likeGio.resources_open_stream() to stream the data orGio.resources_lookup_data() to get a direct pointer to the data. You can also use URIs like “resource:///org/gtk/Example/data/splashscreen.png” withGio.Fileto access the resource data.Some higher-level APIs, such as #GtkApplication, will automatically load resources from certain well-known paths in the resource namespace as a convenience. See the documentation for those APIs for details.
There are two forms of the generated source, the default version uses the compiler support for constructor and destructor functions (where available) to automatically create and register the
Gio.Resourceon startup or library load time. If you pass--manual-register, two functions to register/unregister the resource are created instead. This requires an explicit initialization call in your application/library, but it works on all platforms, even on the minor ones where constructors are not supported. (Constructor support is available for at least Win32, Mac OS and Linux.)Note that resource data can point directly into the data segment of e.g. a library, so if you are unloading libraries during runtime you need to be very careful with keeping around pointers to data from a resource, as this goes away when the library is unloaded. However, in practice this is not generally a problem, since most resource accesses are for your own resources, and resource data is often used once, during parsing, and then released.
When debugging a program or testing a change to an installed version, it is often useful to be able to replace resources in the program or library, without recompiling, for debugging or quick hacking and testing purposes. Since GLib 2.50, it is possible to use the
G_RESOURCE_OVERLAYSenvironment variable to selectively overlay resources with replacements from the filesystem. It is aGLib.SEARCHPATH_SEPARATOR-separated list of substitutions to perform during resource lookups.A substitution has the form
/org/gtk/libgtk=/home/desrt/gtk-overlayThe part before the
=is the resource subpath for which the overlay applies. The part after is a filesystem path which contains files and subdirectories as you would like to be loaded as resources with the equivalent names.In the example above, if an application tried to load a resource with the resource path
/org/gtk/libgtk/ui/gtkdialog.uithenGio.Resourcewould check the filesystem path/home/desrt/gtk-overlay/ui/gtkdialog.ui. If a file was found there, it would be used instead. This is an overlay, not an outright replacement, which means that if a file is not found at that path, the built-in version will be used instead. Whiteouts are not currently supported.Substitutions must start with a slash, and must not contain a trailing slash before the ‘=’. The path after the slash should ideally be absolute, but this is not strictly required. It is possible to overlay the location of a single resource with an individual file.
New in version 2.32.
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classmethod
load(filename)[source]¶ Parameters: filename ( str) – the path of a filename to load, in the GLib filename encodingRaises: GLib.ErrorReturns: a new Gio.Resource, orNoneon errorReturn type: Gio.ResourceLoads a binary resource bundle and creates a
Gio.Resourcerepresentation of it, allowing you to query it for data.If you want to use this resource in the global resource namespace you need to register it with
Gio.Resource._register().If filename is empty or the data in it is corrupt,
Gio.ResourceError.INTERNALwill be returned. If filename doesn’t exist, or there is an error in reading it, an error fromGLib.MappedFile.new() will be returned.New in version 2.32.
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classmethod
new_from_data(data)[source]¶ Parameters: data ( GLib.Bytes) – AGLib.BytesRaises: GLib.ErrorReturns: a new Gio.Resource, orNoneon errorReturn type: Gio.ResourceCreates a
Gio.Resourcefrom a reference to the binary resource bundle. This will keep a reference to data while the resource lives, so the data should not be modified or freed.If you want to use this resource in the global resource namespace you need to register it with
Gio.Resource._register().Note: data must be backed by memory that is at least pointer aligned. Otherwise this function will internally create a copy of the memory since GLib 2.56, or in older versions fail and exit the process.
If data is empty or corrupt,
Gio.ResourceError.INTERNALwill be returned.New in version 2.32.
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enumerate_children(path, lookup_flags)[source]¶ Parameters: - path (
str) – A pathname inside the resource - lookup_flags (
Gio.ResourceLookupFlags) – AGio.ResourceLookupFlags
Raises: Returns: an array of constant strings
Return type: [
str]Returns all the names of children at the specified path in the resource. The return result is a
Noneterminated list of strings which should be released withGLib.strfreev().If path is invalid or does not exist in the
Gio.Resource,Gio.ResourceError.NOT_FOUNDwill be returned.lookup_flags controls the behaviour of the lookup.
New in version 2.32.
- path (
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get_info(path, lookup_flags)[source]¶ Parameters: - path (
str) – A pathname inside the resource - lookup_flags (
Gio.ResourceLookupFlags) – AGio.ResourceLookupFlags
Raises: Returns: Trueif the file was found.Falseif there were errorssize: a location to place the length of the contents of the file, or Noneif the length is not neededflags: a location to place the flags about the file, or Noneif the length is not neededReturn type: Looks for a file at the specified path in the resource and if found returns information about it.
lookup_flags controls the behaviour of the lookup.
New in version 2.32.
- path (
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lookup_data(path, lookup_flags)[source]¶ Parameters: - path (
str) – A pathname inside the resource - lookup_flags (
Gio.ResourceLookupFlags) – AGio.ResourceLookupFlags
Raises: Returns: GLib.BytesorNoneon error. Free the returned object withGLib.Bytes.unref()Return type: Looks for a file at the specified path in the resource and returns a
GLib.Bytesthat lets you directly access the data in memory.The data is always followed by a zero byte, so you can safely use the data as a C string. However, that byte is not included in the size of the
GLib.Bytes.For uncompressed resource files this is a pointer directly into the resource bundle, which is typically in some readonly data section in the program binary. For compressed files we allocate memory on the heap and automatically uncompress the data.
lookup_flags controls the behaviour of the lookup.
New in version 2.32.
- path (
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open_stream(path, lookup_flags)[source]¶ Parameters: - path (
str) – A pathname inside the resource - lookup_flags (
Gio.ResourceLookupFlags) – AGio.ResourceLookupFlags
Raises: Returns: Gio.InputStreamorNoneon error. Free the returned object withGObject.Object.unref()Return type: Looks for a file at the specified path in the resource and returns a
Gio.InputStreamthat lets you read the data.lookup_flags controls the behaviour of the lookup.
New in version 2.32.
- path (
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ref()[source]¶ Returns: The passed in Gio.ResourceReturn type: Gio.ResourceAtomically increments the reference count of self by one. This function is MT-safe and may be called from any thread.
New in version 2.32.
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classmethod