Gio.ActionMap¶
| Implementations: | |
|---|---|
| Gio.Application,Gio.SimpleActionGroup | |
Methods¶
| add_action(action) | |
| add_action_entries(entries, user_data) | |
| lookup_action(action_name) | |
| remove_action(action_name) | 
Virtual Methods¶
| do_add_action(action) | |
| do_lookup_action(action_name) | |
| do_remove_action(action_name) | 
Properties¶
None
Signals¶
None
Fields¶
None
Class Details¶
- 
class Gio.ActionMap¶
- Bases: - GObject.GInterface- Structure: - Gio.ActionMapInterface- The - Gio.ActionMapinterface is implemented by- Gio.ActionGroupimplementations that operate by containing a number of named- Gio.Actioninstances, such as- Gio.SimpleActionGroup.- One useful application of this interface is to map the names of actions from various action groups to unique, prefixed names (e.g. by prepending “app.” or “win.”). This is the motivation for the ‘Map’ part of the interface name. - New in version 2.32. - 
add_action(action)[source]¶
- Parameters: - action ( - Gio.Action) – a- Gio.Action- Adds an action to the self. - If the action map already contains an action with the same name as action then the old action is dropped from the action map. - The action map takes its own reference on action. - New in version 2.32. 
 - 
add_action_entries(entries, user_data)[source]¶
- Parameters: - entries ([Gio.ActionEntry]) – a pointer to the first item in an array ofGio.ActionEntrystructs
- user_data (objectorNone) – the user data for signal connections
 - A convenience function for creating multiple - Gio.SimpleActioninstances and adding them to a- Gio.ActionMap.- Each action is constructed as per one - Gio.ActionEntry.- static void activate_quit (GSimpleAction *simple, GVariant *parameter, gpointer user_data) { exit (0); } static void activate_print_string (GSimpleAction *simple, GVariant *parameter, gpointer user_data) { g_print ("%s\n", g_variant_get_string (parameter, NULL)); } static GActionGroup * create_action_group (void) { const GActionEntry entries[] = { { "quit", activate_quit }, { "print-string", activate_print_string, "s" } }; GSimpleActionGroup *group; group = g_simple_action_group_new (); g_action_map_add_action_entries (G_ACTION_MAP (group), entries, G_N_ELEMENTS (entries), NULL); return G_ACTION_GROUP (group); } - New in version 2.32. 
- entries ([
 - 
lookup_action(action_name)[source]¶
- Parameters: - action_name ( - str) – the name of an action- Returns: - a - Gio.Action, or- None- Return type: - Gio.Action- Looks up the action with the name action_name in self. - If no such action exists, returns - None.- New in version 2.32. 
 - 
remove_action(action_name)[source]¶
- Parameters: - action_name ( - str) – the name of the action- Removes the named action from the action map. - If no action of this name is in the map then nothing happens. - New in version 2.32. 
 - 
do_add_action(action) virtual¶
- Parameters: - action ( - Gio.Action) – a- Gio.Action- Adds an action to the action_map. - If the action map already contains an action with the same name as action then the old action is dropped from the action map. - The action map takes its own reference on action. - New in version 2.32. 
 - 
do_lookup_action(action_name) virtual¶
- Parameters: - action_name ( - str) – the name of an action- Returns: - a - Gio.Action, or- None- Return type: - Gio.Action- Looks up the action with the name action_name in action_map. - If no such action exists, returns - None.- New in version 2.32. 
 
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