gtk.gdk.PangoRenderer

gtk.gdk.PangoRenderer — an object providing use of Pango in GDK (new in PyGTK 2.8)

Synopsis

class gtk.gdk.PangoRenderer(pango.Renderer):
    pango.Renderer(screen=None)
def set_drawable(drawable)
def set_gc(gc)
def set_stipple(part, stipple)
def set_override_color(part, color)
Functions

    def gtk.gdk.gdk_pango_renderer_get_default(screen)

Ancestry

+-- gobject.GObject
  +-- pango.Renderer
    +-- gtkgdk.PangoRenderer

Properties

"screen"Read-Write-Construct OnlyThe gtk.gdk.Screen for the renderer. Available in GTK+ 2.8 and above.

Description

Pango is the text layout system used by PyGTK (via GDK and GTK+). The functions and types in this section are used to render Pango objects to gtk.gdk.Drawable objects, and also extend the set of Pango attributes to include stippling and embossing.

Creating a pango.Layout object is the first step in rendering text, and requires getting a handle to a pango.Context. For PyGTK programs, you'll usually want to use the gtk.Widget.get_pango_context() method, or the create_pango_layout()) method, rather than using the lowlevel gtk.gdk.gdk_pango_context_get_for_screen() function. Once you have a pango.Layout, you can set the text and attributes of it with Pango methods like pango.Layout.set_text() and get its size using the get_size() method. (Note that Pango uses a fixed point system internally, so convert between Pango units and pixels using pango.SCALE or the pango.PIXELS() function.)

Rendering a Pango layout is done most simply with the draw_layout() method; you can also draw pieces of the layout with the draw_layout() method or the draw_glyphs() method.

gtk.gdk.PangoRenderer is a subclass of pango.Renderer that is used internally to implement these functions. Using it directly or subclassing it can be useful in some cases. The default renderer for a particular screen is obtained with the gtk.gdk.gdk_pango_renderer_get_default() function. Pango methods like pango.Renderer.draw_layout() and pango.Renderer.draw_layout_line() are then used to draw objects with the renderer.

In most simple cases, applications can just use the draw_layout() method, and don't need to directly use gtk.gdk.PangoRenderer at all. Using the gtk.gdk.PangoRenderer directly is most useful when working with a transformation such as a rotation, because the Pango drawing functions take user space coordinates (coordinates before the transformation) instead of device coordinates.

In certain cases it can be useful to subclass gtk.gdk.PangoRenderer. Examples of reasons to do this are to add handling of custom attributes by overriding 'prepare_run' or to do custom drawing of embedded objects by overriding 'draw_shape'.

Constructor

    gtk.gdk.PangoRenderer(screen)

screen :

a gtk.gdk.Screen

Returns :

a new gtk.gdk.PangoRenderer object

Note

This constructor is available in PyGTK 2.8 and above.

Creates a new gtk.gdk.PangoRenderer object for the gtk.gdk.Screen specified by screen. Normally you can use the results of the gtk.gdk.gdk_pango_renderer_get_default() function rather than creating a new renderer.

Methods

gtk.gdk.PangoRenderer.set_drawable

    def set_drawable(drawable)

drawable :

the new target gtk.gdk.Drawable or None.

Note

This method is available in PyGTK 2.8 and above.

The set_drawable() method sets the gtk.gdk.Drawable specified by drawable as the drawable for rendering.

In PyGTK 2.10, drawable may be None to unset the drawable.

gtk.gdk.PangoRenderer.set_gc

    def set_gc(gc)

gc :

a gtk.gdk.GC or None.

Note

This method is available in PyGTK 2.8 and above.

The set_gc() method sets the graphics context the renderer draws with to the gtk.gdk.GC specified by gc.

In PyGTK 2.10, gc may be None to unset the gc to use for drawing.

gtk.gdk.PangoRenderer.set_stipple

    def set_stipple(part, stipple)

part :

the part to render with the stipple

stipple :

the new stipple bitmap

or None.

Note

This method is available in PyGTK 2.8 and above.

The set_stipple() method sets the stipple for one render part (foreground, background, underline, strikethrough) to the bitmap specified by stipple. The value of part must be one of the Pango Render Part Constants. Note that this is overwritten when iterating through the individual styled runs of a pango.Layout or pango.LayoutLine. This method is thus only useful when you call low level methods like draw_glyphs() directly, or in the 'prepare_run' virtual function of a subclass of gtk.gdk.PangoRenderer.

In PyGTK 2.10 stipple may be set to None.

gtk.gdk.PangoRenderer.set_override_color

    def set_override_color(part, color)

part :

the part to render with color

color :

a gtk.gdk.Color or None.

Note

This method is available in PyGTK 2.8 and above.

The set_override_color() method sets the color for a particular render part (foreground, background, underline, strikethrough.) to the gtk.gdk.Color specified by color, overriding any attributes on the layouts renderered with this renderer.

In PyGTK 2.10 color may be set to None.

Functions

gtk.gdk.gdk_pango_renderer_get_default

    def gtk.gdk.gdk_pango_renderer_get_default(screen)

screen :

a gtk.gdk.Screen

Returns :

the default gtk.gdk.PangoRenderer object for screen.

Note

This function is available in PyGTK 2.8 and above.

The gtk.gdk.gdk_pango_renderer_get_default() function returns the default gtk.gdk.PangoRenderer for the gtk.gdk.Screen specified by screen. This default renderer is shared by all users of the display, so properties such as the color or transformation matrix set for the renderer may be overwritten by methods such as gtk.gdk.Drawable.draw_layout().

Before using the renderer, you need to call the set_drawable() and set_gc() methods to set the drawable and graphics context to use for drawing.