gtk.gdk.PixbufAnimation — an object holding an animation
class gtk.gdk.PixbufAnimation( |
A gtk.gdk.PixbufAnimation
is an object that holds an animation. An animation is conceptually a series
of frames to be displayed over time. Each frame is the same size. The
animation may not be represented as a series of frames internally; for
example, it may be stored as a sprite and instructions for moving the sprite
around a background. To display an animation you don't need to understand
its representation, you just ask a gtk.gdk.PixbufAnimationIter
for the next frame that should be displayed at a given point in time.
gtk.gdk.PixbufAnimation(filename
)
| the name of the file to load. |
Returns : | a new gtk.gdk.PixbufAnimation
object. |
Creates a new gtk.gdk.PixbufAnimation
by loading it from a file. The file format is detected automatically. If the
file's format does not support multi-frame images, then an animation with a
single frame will be created.
This constructor raises the GError exception if any of several error conditions occurred: the file could not be opened, there was no loader for the file's format, there was not enough memory to allocate the image buffer, or the image file contained invalid data.
def get_width()
Returns : | the width of the bounding box of the animation. |
The get_width
() method returns the
width of the bounding box of a pixbuf animation.
def get_height()
Returns : | the height of the bounding box of the animation. |
The get_height
() method returns the
height of the bounding box of a pixbuf animation.
def is_static_image()
Returns : | True if the "animation" was
really just an image |
The is_static_image
() method returns
True if you load a file containing a plain, unanimated image. Use the get_static_image
()
method to retrieve the image.
def get_static_image()
Returns : | the unanimated image representing the animation |
The get_static_image
() method returns a
gtk.gdk.Pixbuf
that represents a static image of the animation. If the animation is really
just a plain image (has only one frame), this method returns that image. If
the animation is an animation, this method returns a reasonable thing to
display as a static unanimated image, which might be the first frame, or
something more sophisticated. If an animation hasn't loaded any frames yet,
this method will return None
.
def get_iter(start_time
=0.0)
| the time when the animation starts playing |
Returns : | a gtk.gdk.PixbufAnimationIter
object |
The get_iter
() method returns a gtk.gdk.PixbufAnimationIter
that is used to access the frames of the animation. The iterator provides
the frames that should be displayed at specific times.
start_time
is the start time specified as a float as
output from the Python time.time() function.
start_time
marks the beginning of the animation
playback. After creating an iterator, you should immediately display the
pixbuf returned by the gtk.gdk.PixbufAnimationIter.get_pixbuf
()
method. Then, you should install a timeout (with the gobject.timeout_add
()gtk.gdk.PixbufAnimationIter.get_delay_time
()
method. Each time the image is updated, you should reinstall the timeout
with the new, possibly-changed delay time. As a shortcut, if
start_time
is 0.0 (the default), the current time
will be used.
To update the image (i.e. possibly change the result of the
gtk.gdk.PixbufAnimationIter.get_pixbuf
()
method to a new frame of the animation), call the gtk.gdk.PixbufAnimationIter.advance
()
method.
If you're using a gtk.gdk.PixbufLoader
,
in addition to updating the image after the delay time, you should also
update it whenever you receive the "area_updated" signal and the gtk.gdk.PixbufAnimationIter.on_currently_loading_frame
()
method returns True
. In this case, the frame currently
being fed into the loader has received new data, so needs to be refreshed.
The delay time for a frame may also be modified after an "area_updated"
signal, for example if the delay time for a frame is encoded in the data
after the frame itself. So your timeout should be reinstalled after any
area_updated signal. A delay time of -1 is possible, indicating
"infinite."